Author |
Message |
Topic: HTTP Error 408 / 409 |
Maurer
Replies: 5
Views: 6762
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Forum: Arcade Boss Support Posted: Sun Jul 30, 2006 12:37 am Subject: HTTP Error 408 / 409 |
Well, I did have the high score on Air Fox, but...the 408/409 Error got me first.
I made it up to about 25,000 or so.
Mark, is there anything you can do to rid of us this plague?
-M- |
Topic: « Mah Jongg » (Classic) |
Maurer
Replies: 6
Views: 4847
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Forum: Arcade Boss Support Posted: Mon Jul 10, 2006 8:25 pm Subject: « Mah Jongg » (Classic) |
It's a shame, because I really like the graphics quality and the feel of the game. But yeah, I would remove it.
-M- |
Topic: « Mah Jongg » (Classic) |
Maurer
Replies: 6
Views: 4847
|
Forum: Arcade Boss Support Posted: Mon Jul 10, 2006 1:39 pm Subject: « Mah Jongg » (Classic) |
What is the deal with Mah Jongg? After trying for more than an hour, I finally won. Yet, it didn't save a score. Instead, what I got was this:
Is this supposed to happen?
-M- |
Topic: HTTP Error 408 / 409 |
Maurer
Replies: 5
Views: 6762
|
Forum: Arcade Boss Support Posted: Fri Jul 07, 2006 8:58 pm Subject: HTTP Error 408 / 409 |
ArcadeBoss:
I have been getting an "HTTP Error 408 / 409" quite often lately on a wide variety of games, prohibiting me from submitting my scores. This can be quite frustrating, as the score is simply wiped out. Anything you can do?
-M- |
Topic: Street Fighter Glitch |
Maurer
Replies: 11
Views: 8754
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Forum: Arcade Boss Support Posted: Sat Jun 03, 2006 10:20 pm Subject: Street Fighter Glitch |
Brutal! I made it up to Gouki on Street Fighter with ca. 398,000 points. Then comes a screen saying "Loading". And the load-bar is stuck at halfway. It's been almost 10 minutes, and it's not loading anything. I think it ran out of bad guys for me to beat.
But if I close the window, I'm afraid it won't save my score.
*closes window*
WHAAAAAH!
-M- |
Topic: Qix |
Maurer
Replies: 19
Views: 20604
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Forum: Arcade Boss Games Posted: Tue May 16, 2006 4:08 am Subject: Qix |
Here's a short rundown on the original game:
Qix (c) 10/1981 Taito.
- BASIC IDEA -
The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a sticklike entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area.
- TRIVIA -
The author named the game ''QIX'' (pronounced ''KICKS'' and not ''QUIX'') because his car registration/number plate at the time was : ''JUS4QIX''.
Qix is the first ''drawing game'', a truly original game. Also the first totally Taito American game, Qix initially did big numbers, but quickly died when players discovered the machine was 'unbeatable'. Having a googolplex of possible combinations, there was no singular pattern to the game and players lost interest.
A Qix unit appears in the 1983 movie ''Joysticks'' and in the 1984 movie ''The Karate Kid''.
- SCORING -
There are a couple of ways you earn points in Qix. The first involves actually claiming areas.
There are two buttons, slow and fast. These buttons determine how fast your Marker goes. In essence, going slow increases the risk of losing your Marker so it is obviously worth more points. Here's how the points work out for making ''boxes'':
1) Slow : It is a base 500 points multiplied by the percentage of area covered by that box. For example, if you create a box that claims 3% of the total area, then points scored would be 500 X 3 or 1500 points. This area fills in with brown.
2) Fast : It is a base 250 points multiplied by the percentage of area covered by that box. For example, if you create a box that claims 1% of the total area, then points scored would be 250 X 1 or 250 points. This area fills in with blue.
NOTE : The above points may not be exact since the game rounds off the percentages to whole numbers for display but calculates them using decimal percentages.
You also get bonus points for going above the 75% Threshold. Any percentage above the 75% Threshold is multiplied by 1000 to determine your bonus points.
During the split Qix screens, if you successfully split the Qix's into their own compartments, you will get a multiplier bonus that is applied to points scored when you are making boxes. For example, if you had a 250 points and the multiplier was 3X, you now have 750 points. This multiplier increments by one every time you successfully split the Qix's. Of course, when you do this, you don't get the bonus points (if you had any).
- TIPS AND TRICKS -
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You didn't think I was going to give out that information for nothing, did you?  |
Topic: Qix |
Maurer
Replies: 19
Views: 20604
|
Forum: Arcade Boss Games Posted: Tue May 16, 2006 3:55 am Subject: Qix |
I had always tried the slow-speed up till now. I decided to go to high-speed for a change, and made it to level 3 without losing a life. But did you know the Qix splits into 2 at level 3? And the sparklies start following your trail while you're drawing it. Needless to say, I was vaporized within seconds.
Does anyone know about the further levels of this fascinating little game? Insights, anyone?
-M- |
Topic: Game Requests |
Maurer
Replies: 347
Views: 263444
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Forum: Arcade Boss Games Posted: Sat May 13, 2006 4:44 pm Subject: Game Requests |
I would love 'Battleship' (I think that's what it called). I've seen a few java/macromedia versions online. |
Topic: Qix Error |
Maurer
Replies: 8
Views: 7016
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Forum: Arcade Boss Support Posted: Fri May 12, 2006 8:43 pm Subject: Qix Error |
Boss:
Qix has a problem: When you press 'play again', there are several error warnings.
-M- |
Topic: Beserk [no highscore] |
Maurer
Replies: 3
Views: 3913
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Forum: Arcade Boss Support Posted: Fri May 12, 2006 6:11 pm Subject: Beserk [no highscore] |
To be honest, I don't really get this game. What is the deal with the big smiley? He moves twice as fast as you and can go through walls. Unless it's a huge hit with the members (after you get the score thing straightened out), I would suggest giving it the boot.
-M- |
Topic: Sonic [no highscore] |
Maurer
Replies: 7
Views: 5190
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Forum: Arcade Boss Support Posted: Fri May 12, 2006 4:23 pm Subject: Sonic [no highscore] |
Boss:
Sonic doesn't let you save your score.
-M- |
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